On Wed, 5 Jun 1996, Peter L. Ward wrote:
Some interesting ideas here. I've run Ranma games using both Teenagers From
Outer Space as well as the core Sihoulette-A rules from the Project A-ko RPG,
and there are some ideas I might convert to Sihoulette-A (which is my system of
choice). A few comments, though.
Is there a reason why an attractiveness/looks stat was left out? I would think
that this would be important in any high school setting and would be a major
factor in getting dates and seduction attempts.
Probably 'cause I forgot it. :{
I'd probably try to adapt some of the ideas behind the martial arts rules to
Sihoulette-A since it doesn't have much for martial arts. Generally, I've been
using skills in the various martial arts techniques to increase the potential
for success and for greater margins of success (leading to more damage), than
as damage/skill/stat modifiers. As is, though, it's a bit too detailed for my
taste, since I prefer not too many rules to get in the way of a good time.
Hmm... Well... When it comes to combat I love systems
with lots of phases, the complex the better. Ie. more real...
I might tone it down a bit though.. Sides.. You can keep or lose anything
you don't like.
Speaking of RPGs using Ranma, I'm considering running a game at AX using my
Aa! Megami-sensei! setting. It'll be Sihoulette-A rules, rather than TFOS, but
that shouldn't be a problem since it's a nice and easy system to run games in.
If anyone's interested, e-mail me and we'll go from there!
If you're feeling wierd, try it with the TMNT system! ;)
Peter L. Ward falcon@best.com Kyusaku on IRC #Anime!
Caretaker of the Urd Shrine (http://www.best.com/~falcon/urdhome.htm)
"If you see something this big, with eight legs, let me know so I can
kill it before it can develop language skills!" - Ambassador Londo
P-word.