On Thu, 6 Jun 1996, Ross McKenzie wrote:
I would suggest a Palladium-based strike/parry system, combined
with a TORG-based damage system. You could even use TORG trick, taunt,
and maneuver rules, all of which are very Ranma-esque.
Anybody seen the RPG for Street Fighter II? I've only read the book,
but both the combat system and the role-playing system seemed *highly*
ideal for a Ranma RPG.
In this case...the combat system contained both normal stuff, such as
punches & kicks, and special moves, which could easily be turned into
whatever they call it when Ranma punches things fast and soforth.
The non-fighting system may not be worth imitating, but it's at least
worth looking at...it seems to contain many of the same ideas that the Ranma
RPG does, with similar execution.
Jeff
****jdrutsch@ucdavis.edu***********************Jeff Rutsch*************
"Ranma's not a boy...he's a girl!"
"Akane is MY fiancee! You TOUCH her, and I'll KILL you!"
"Ranma, change back into a boy while I buy you some time."
"But if I seem to act unkind/it's only me, it's not my mind."
"Ranma [sic],/give your heart to Akane [sic]. /Soon,/right away."
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