Fair warning: This may make absolutely no sense whatsoever.
I believe that this may have gelled because, for reasons obvious, Charles
Schulz was on my mind yesterday, and I recalled a comment he made in a
scholarly work about Peanuts that I read some years ago; about him being
somewhat intimidated at the idea that when a child plays with a Snoopy doll,
s/he is creating stories about Snoopy that Schulz would never know about.
As always these days,
*REPLY* *DIRECTLY* *TO* *ME*.
Towards a Psychosocial Theory of the Origin of Fan Fiction
The "classical" explanation of an author's decision to write stories about
characters created by another -- the sudden realization that he or she is
able to write a scenario equal to or better than a scenario written by those
who are currently writing about those characters -- has always seemed
simplistic to me. I propose that the roots of that decision lay farther back
in the background of the prospective author.
In this view of matters, there are three stages of development through which
an individual who might become a fan fiction author will pass, identifiable
with the phases of childhood, adolescence and maturity. It could be argued
that sub-stages exist within these stages which are deserving of study, but
I leave such refinements to others.
The initial stage -- "childhood" -- is one which is experienced by the
majority of humans in developed countries, regardless of any later career as
a fanfiction author. Within these countries, children of almost all economic
classes are exposed to audio-visual entertainment from infancy onward.
Indeed, there are well-documented complaints that the economic requirements
of lower and middle class families transform the television into a
"subsitute parent" or "electronic baby-sitter".
Regardless of the validity of such complaints, it cannot be denied that
television has become the primary medium of children's entertainment.
Furthermore, because of the economic realities of the production of such
programs, there are uniformly supported by merchandising, even ostensibly
non-commercial and educational programming such as "Sesame Street". From
toys and clothing bearing licensed images or insignia from the programs to
books and games which deal with new scenarios not shown on television to (in
my view most significantly) dolls representing the characters from the
programs, merchandise based on children's entertainment always sells as long
as the programs themselves remain popular. In many cases, the programs
themselves are created for the sole purpose of advertising the existence of
such merchandise. The most classic Western example would be the
"Transformers" and "G.I. Joe" cartoons of the mid 1980s, but there are many
earlier and later examples. In Japan, this is even more clearly the case,
since there are no laws which in the West prohibit the advertisement of
merchandise relating to the program.
Let us consider now the child whose parents have been persuaded to purchase
a doll (or, in the case of a "doll" for boys, an "action figure") based on a
character from his or her current favorite program. Unlike a teenaged or
adult toy collector, the child will not place the doll on a shelf and never
touch it again for fear of destroying its resale value. He or she will play
with it. The child will use the toy to create scenarios involving the
program of which the character is a part, especially if the child possesses
several dolls or other toys ("accessories") involving the program. Perhaps
the scenarios will only be representations of the scenarios which the child
watched on television, but I suspect that in many cases they will be quite
original.
These children are engaging in fan fiction authorship, whether or not they
realize it. In fact, I suggest that just as almost everyone creates an
"alternate history" whenever they imagine how an event in their personal
life might have gone differently, so too does everyone who envisions a
scenario involving a meeting between two or more fictional characters
writing a crossover story.[1] The stories created in this stage are
boundless in their creativity, but rarely possess internal consistency or
adequate plot or characterization.
Eventually, the "child" will encounter another "child" who shares his or her
interest in a specific program or character. Since no two people ever
perceive the same event in the exact same way, there will be differences
between the perceptions that the children have of the programs. In
discussing their views, those differences may be revealed, and the
revelation might be viewed as a challenge to either or both of the
children's viewpoints.
The outcome of the challenge has a number of probable outcomes. The new
viewpoint could be rejected, and the original viewpoint reinforced by the
experience; the new viewpoint could be accepted, and the original modified
to incorporate the new information.
Regardless of the outcome of the challenge, however, the "adolescent" now
realizes that other viewpoints on characters and scenarios exist, and may be
inclined to communicate his or her point of view to others. It is therefore
most likely that in this stage a prospective fan fiction author will begin
to record the scenarios.[2] It is during this period that skills at
story-telling are acquired, allowing the creation of better plots and more
accurate characterization. Needless to say, not all "children" become
"adolescents" -- some simply never care that much.
The Internet has facilitated the development of many authors to the
"adolescent" stage of authorship in the same way that it has aided the
formation of many groups of fans -- by allowing communication between
"children" who might otherwise never have encountered each other. In this
way the computer network takes the role once filled by Amateur Press
Organizations and "'zines". Whether this substitution, which may ultimately
place fan fiction exclusively in the hands of those wealthy enough to own a
computer and Internet connection, is a more-or-less positive development
remains to be seen.
To return to the study of the development itself, however, I must reiterate
that the fiction produced in the "adolescent" phase is ultimately
reactionary. Hence the explanation usually given: "I thought that I could do
better than the people who were already doing it". Whether consciously or
unconsciously, the author is expressing his or her ideas of character and
scenario in reaction to the opinions of others.
Ultimately, this limits the potential stories which he or she can create. In
many cases, this results in an author losing interest as every new story
only provokes violent dispute from those who disagree with the underlying
opinion (sometimes called "theme"), slavish agreement from those who concur
with it, or overwhelming apathy from those who do not care. Or the author
may learn to live on dispute, feeding on the anger and vituperation of those
who read their work; a "troll", in UseNet parliance.[3] Or the author may
find or create an audience completely converted to his or her views, and
spend all efforts to preach to them. In all of the above cases, the author
has not reached for the next level, "maturity".
This final step -- something of a misnomer, as will be seen shortly -- is
actually a synthesis, combining the storytelling skills honed during
"adolescence" with a self-confidence recovered from "childhood". The stories
that a "mature" author of fan fiction tells come from within him or her,
rather than from reaction against or towards another viewpoint. Ironically,
work produced at this stage sometimes ceases to resemble fan fiction. It may
seem more like stories written about characters who resemble the characters
whose names and images they bear in some respects, but who have been allowed
to develop beyond the bounds of the characterization laid out by the
original stories.
I should emphasize that when I speak of "maturity" as a writer, I do not
necessarily speak of the quality of the story, but of the author, and the
way that the story is told. A story told by a mature story teller will not
always recieve universal acclaim, but the author will be unaffected by
criticism based on other opinions of character and scenario, since he or she
is now secure in his or her own interpretations.
While I have attached labels based on physical age to these stages of
development, they do not necessarily indicate that an author will fall
within such age groups when he or she goes though the stage. In fact, I
would hypothesize that an author goes through the cycle whenever
encountering a story which piques his or her interest. At first the author
has no knowledge that other viewpoints exist, then is challenged by them,
and ultimately beomces secure in opinions that he or she formed.
One might even view this as a metaphor for other forms of decision making.
Footnotes:
[1] And anyone who has a sexual fantasy about a fictional character is
clearly creating an erotic fiction. (Note that the public personas of
celebrities are, essentially, fictional characters.)
[2] Not always, though. Many "precocious" authors begin to record their new
scenarios before they encounter other examples. Speaking for myself, I know
that I literally recorded (on audio-tape) certain stories composed
extemporaneously during my childhood. Furthermore, my first
Internet-published story was written before I had almost any familiarity
with the opinions of others on its subject matter.
[3] Practitioners of Transactional Analysis will recognize much of their
behavior for what it really is.
Chris Davies, Advocate for Darkness, Part Time Champion of Light
Fanfics:
http://www.fortunecity.com/tattooine/banks/277/
Fanfic Revolution:
http://come.to/hauthor
"So when I heard that she'd destroyed that alternate universe's version of
Windsor Castle, I turned to her and said, `you know, Ms. Sparks, I've always
thought you had a real anti-authoritarian attitude. And that's how I ended
up in this body cast." -- me.
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